Player-held SM cinema lot on Central's Film Ward edge. Set bays are soundstages: dungeon stone, marble agora, chalk gym illusion—and more locked stages later. Rope, impact, predicament, ordeal. Sex is an optional tag. Aftercare is desk policy. Lot Ride prints a random ticket—Orientation Tram or a house corridor. Tram is the shallow circuit (with spur transfers). Houses are the deep syllabus.
Not Hardfloor (live floor). Not Take Bay (outdoor island cinema). Not an army. True-pain casting at Umbra Hold is studio scouting under a visitor badge—never enlistment.
- Lot desk
License, rate card, shift list, aftercare settle.
- Lot Ride
Random ticket: Orientation Tram or a house corridor. Redraw allowed.
- Lot Tram
Orientation circuit. Spur transfers into house corridors on themed bays.
- Houses board
Daily corridors → domain houses. Harsh coda each. Atlas stamps.
- Roster wall
Talent slots. Umbra-auditioned notes land here later.
- Under-croft
Stone, iron rings, echo ball-strikes. First bay on the license.
- Marble Agora
Pseudo-Athens public ordeal. Cold marble. Civic clipboard sentence.
- Chalk Illusion
Gym backdrop cinema—not Hardfloor ownership. Chalk, rack, train-look SM.
- Plunge Deck · later
Pool bay. Wet rope, cold shock, tank predicament. Not open yet.
- Brake Timber · later
Forest flats, bark post, outdoor post energy indoors. Not open yet.
- Brig Flats · later
Cage strip. FILM ONLY — NOT ENLISTMENT. Not open yet.
- White Rail · later
Medical-adjacent SM props. Not Hospital ownership. Not open yet.
- Midway Shell · later
Rust fair flats. Midway prop loans. Not open yet.
Global rule later: one active shift world-wide. Desk shows the list; payouts ship next.








